October 24, 2007

Technical Standards for Electronic, Computer, or Other Technologic Aids Used in the Play of Class II Games

SUMMARY: The proposed rule would add a new part to the Commission's regulations establishing technical standards for Class II games--bingo, lotto, other games similar to bingo, pull tabs, or ``instant bingo''-- that are played using ``electronic, computer, or other technologic aids.'' The proposed rule would also establish a process for ensuring the integrity of such games and aids before their placement in a Class II tribal gaming operation. No such standards currently exist. The Commission proposes this action in order to assist tribal gaming regulatory authorities and operators in ensuring the integrity and security of Class II games and the accountability of gaming revenue.
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[Federal Register: October 24, 2007 (Volume 72, Number 205)]
[Proposed Rules]               
[Page 60508-60523]
From the Federal Register Online via GPO Access [wais.access.gpo.gov]
[DOCID:fr24oc07-32]                         

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DEPARTMENT OF THE INTERIOR

National Indian Gaming Commission

25 CFR Part 547

RIN 3141-AA29

 
Technical Standards for Electronic, Computer, or Other 
Technologic Aids Used in the Play of Class II Games

AGENCY: National Indian Gaming Commission, Department of the Interior.

ACTION: Proposed rule.

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SUMMARY: The proposed rule would add a new part to the Commission's 
regulations establishing technical standards for Class II games--bingo, 
lotto, other games similar to bingo, pull tabs, or ``instant bingo''--
that are played using ``electronic, computer, or other technologic 
aids.'' The proposed rule would also establish a process for ensuring 
the integrity of such games and aids before their placement in a Class 
II tribal gaming operation. No such standards currently exist. The 
Commission proposes this action in order to assist tribal gaming 
regulatory authorities and operators in ensuring the integrity and 
security of Class II games and the accountability of gaming revenue.

DATES: Submit comments on or before December 10, 2007.

ADDRESSES: Mail comments to ``Comments on Technical Standards,'' 
National Indian Gaming Commission, 1441 L Street, NW., Washington, DC 
20005, Attn: Michael Gross, Associate General Counsel, General Law. 
Comments may be transmitted by facsimile to 202-632-7066, but the 
original also must be mailed or submitted to the above address. 
Comments may be sent electronically, instead of by mail or fax, to 
technical_standards@nigc.gov. Please indicate ``Class II technical 

regulations'' in the subject line.

FOR FURTHER INFORMATION CONTACT: Michael Gross, Associate General 
Counsel, General Law, Office of General Counsel, telephone: 
202.632.7003. This is not a toll free call.

SUPPLEMENTARY INFORMATION:

Background

    The Indian Gaming Regulatory Act, 25 U.S.C. 2701-21 (``IGRA''), 
enacted by the Congress in 1988, establishes the National Indian Gaming 
Commission (``NIGC'' or ``Commission'') and sets out a comprehensive 
framework for the regulation of gaming on Indian lands. IGRA 
establishes three classes of Indian gaming.
    ``Class I gaming'' means social games played solely for prizes of 
minimal value or traditional forms of Indian gaming played in 
connection with tribal ceremonies or celebrations. 25 U.S.C. 2703(6). 
Indian tribes regulate Class I gaming exclusively.
    ``Class II gaming'' means the game of chance commonly known as 
bingo, whether or not electronic, computer, or other technologic aids 
are used in connection therewith, including, if played in the same 
location, pull-tabs, lotto, punch boards, tip jars, instant bingo, and 
other games similar to bingo, as well as various non-house-banked card 
games. 25 U.S.C. 2703(7)(A). Specifically excluded from Class II gaming 
are banking card games such as blackjack, electronic or 
electromechanical facsimiles of any game of chance, and slot machines 
of any kind. 25 U.S.C. 2703(7)(B). Indian tribes and the NIGC share 
regulatory authority over Class II gaming. Indian tribes can engage in 
Class II gaming without any state involvement.
    ``Class III gaming'' includes all forms of gaming that are not 
Class I gaming or Class II gaming. 25 U.S.C. 2703(8). Class III gaming 
thus includes all other games of chance, including lotteries and most 
forms of casino gaming, such as slot machines, roulette, and banking 
card games like blackjack. Class III gaming may be conducted lawfully 
only if the tribe and the state in which the tribe is located enter 
into a tribal-state compact for such gaming. Alternatively, a tribe may 
operate Class III gaming under gaming procedures issued by the 
Secretary of the Interior. Because of the compact requirement, states, 
Indian tribes, and the NIGC possess regulatory authority over Class III 
gaming. In addition, the United States Department of Justice possesses 
exclusive criminal, and certain civil, jurisdiction over Class III 
gaming on Indian lands.
    The Commission has determined that it is in the best interests of 
Indian gaming to adopt technical standards that govern the 
implementation of electronic, computer, and other technologic aids used 
in the play of Class II games because no such standards currently 
exist. The technical standards seek to provide a means for tribal 
gaming regulatory authorities and tribal operators to ensure that the 
integrity of Class II games played with the use of electronic, 
computer, or other technologic aids is maintained; that the games and 
aids are secure; and that the games and aids are fully auditable, i.e. 
that they provide a means for the gaming authority and gaming operation 
to account for all gaming revenue.

Development of the Proposed Rule

    The development of the proposed rule began formally with the March 
31, 2004, appointment of an advisory committee comprised of tribal 
government representatives with substantial experience and expertise in 
gaming regulation and operations, the Commission, and Commission staff. 
Although the Commission initially intended to develop one set of 
regulations, this committee's work ultimately resulted in the 
Commission's publication of a proposed rule for Class II classification 
standards, 71 FR 30238 (May 25, 2006), and a separate proposed rule for 
Class II technical standards, 71 FR 46336 (August 11, 2006). A detailed 
history of the advisory committee's work on the technical standards to 
that point, its meetings, the Commission's consultations with Indian 
tribes, and the contributions and participation of the interested 
general public is published in the preamble to that proposed rule. 71 
FR 46336-46337.
    The ultimate goal of that first set of technical standards was as 
it is here--to ensure the security and integrity of Class II games 
played with technologic aids and to ensure the auditability of the 
gaming revenue that those games earn.

[[Page 60509]]

It was also the intention of that first set of technical standards to 
allow for flexibility in the implementation of technology and not to 
prohibit the use of future technologies unforeseen and as yet 
undeveloped.
    Given the importance of the regulations to the industry, the 
Commission, which had initially set a comment period of 45 days, 
reopened the comment period for an additional 76 days, from November 
15, 2006, through January 31, 2007. 71 FR 71115 (December 8, 2006); 71 
FR 76618 (December 21, 2006).
    Public comments made it clear to the Commission that the first set 
of proposed technical standards fell short of its goal of technological 
flexibility. In particular, commenters stated that the first set of 
proposed technical standards would mandate particular implementations 
of technology and that some of those were not practical or feasible. 
Commenters suggested that rather than prescribe particular 
implementations of technology, the standards should describe the 
regulatory outcomes that the Commission desires and leave it to the 
manufacturers to develop ways of meeting those regulatory requirements.
    At a December 5, 2006, advisory committee meeting in Washington, 
DC, the tribal representatives to the advisory committee strongly 
seconded this sentiment. The details of the solution, however, were not 
immediately apparent. Before providing further advice to the 
Commission, the tribal representatives wished to consult further with 
other tribal representatives and regulators, and with industry 
representatives. They therefore suggested that they assemble a working 
group made up of representatives from the Class II gaming industry--
tribal operators, tribal regulators, and manufacturers alike--to assist 
it. Accepting the fundamental premise that the technical standards 
ought to be descriptive rather than prescriptive, the Commission agreed 
to allow the tribal representatives to work independently of the 
Commission to redraft the technical standards. Subsequently, the 
Commission withdrew the first proposed technical standards. 72 FR 7360 
(February 15, 2007).
    The tribal representatives to the advisory committee formed a 
working group, which met at various times, in person and 
telephonically, from the end of 2006 through the middle of 2007 to 
draft this new set of technical standards. The Commission did not 
participate in the establishment of this working group. On some 
occasions, the tribal representatives invited the participation of 
Commission staff members to answer questions and to provide explanation 
about the Commission's regulatory goals. Commission staff participated 
in this capacity during in-person meetings on December 11-12, 2006, in 
Las Vegas, Nevada, and June 5, 2007, in Dallas, Texas.
    The full advisory committee, including the Commission, met to 
discuss drafts of proposed technical standards on February 22, 2007, in 
Albuquerque, New Mexico, April 26, 2007, in Seattle, Washington, and 
May 22, 2007, in Bloomington, Minnesota. All of these meetings were 
open to the interested public.
    The Commission is immensely grateful to the tribal representatives 
on the advisory committee and to those who assisted the tribal 
representatives for all of their hard work and for the high-quality 
draft regulations that resulted from their efforts. The proposed rule 
is largely adopted from the final draft of descriptive technical 
standards, which was delivered to the Commission by the tribal 
representatives to the advisory committee on June 18, 2006.
    There are places, of course, where the Commission felt it could not 
accept the draft's recommendations and has proposed rules more 
stringent than the tribal representatives to the advisory committee 
would have preferred. One such area of disagreement concerns the recall 
and tracking of alternative displays.
    It is a common practice for bingo games played using electronic 
player stations to provide alternative display of game results above 
and beyond the numbers marked and patterns obtained on a bingo card. 
Most frequently, these alternative displays take the form of spinning 
reels such as one would find on slot machines. A winning bingo pattern, 
for example, might also be displayed as a winning combination of 
symbols on the reels. The Commission regards such alternative displays 
as perfectly permissible, provided that it is the bingo game, and not 
the spinning reels, that determine the player's results.
    The technical standards require a last game recall function to be 
able to display alternative results as well as the actual game results, 
if a Class II gaming system has a last game recall. The tribal 
representatives to the advisory committee have said that they regard 
the requirement as both unnecessary, since the alternative displays do 
not determine game results, and beyond the scope of the Commission's 
authority.
    The Commission, however, regards recall of alternative displays as 
an important part of safeguarding the integrity of gaming, 
notwithstanding the fact that alternate displays do not determine, and 
are not relevant to, the outcome of the game. The fact remains, 
however, that the alternative displays are the source of many patron 
disputes, and providing for their automatic recall provides to tribal 
gaming regulatory authorities information essential to resolving such 
disputes quickly, completely, and fairly. Over and above this, it is 
the Commission's understanding that many manufacturers already include 
alternative displays in their recall functions, or could easily do so.

Purpose and Scope

    The proposed part 547 applies to all Class II games played using 
electronic, computer, or other technologic aids, or modifications of 
such games and aids. Class II games played through such technologic 
aids are widely used in Indian gaming operations, yet no uniform 
standards exist to govern their implementation. The proposed rule seeks 
to remedy that absence and create a regulatory structure under which 
tribal gaming regulatory authorities and tribal operators are able to 
ensure the integrity and security of Class II games played with the use 
of electronic, computer, or other technologic aids and the auditability 
of gaming revenue.
    There is a great variety in the technologic aids used in the play 
of Class II games and, therefore, a great variety in the means used to 
play the games. An operation may, for example, play bingo using no aids 
at all. A caller may select numbers using ping pong balls taken from a 
hopper, and players purchase paper cards from an employee of the 
operation and mark them with an inked dauber. Alternatively, numbers 
may be selected randomly using an electronic random number generator, 
which in turn displays the selected number on a display board. Instead 
of paper, players may use electronic handheld devices to monitor and 
mark their cards. The handheld devices are purchased and have cards 
loaded on them at a point-of-sale retail terminal.
    Still again, bingo may be implemented electronically on client-
server architectures. A common arrangement, but by no means the only 
one possible, is to have client machines on the casino floor as 
electronic player stations. These display bingo cards, allow the 
players to cover numbers when drawn, and pay any prizes won. The 
server, usually located off the floor, draws random numbers and passes 
them along data communications lines to the client machines for game 
play. Credits may be placed on the electronic player station by 
inserting cash or

[[Page 60510]]

electronically drawing down an account separately established.
    The challenge, then, for writing technical standards is to address 
all of the various ways that Class II games can be played. Central to 
the proposed rule, therefore, is the definition of ``Class II gaming 
system,'' which refers to any given collection of components used in 
the play of a II game: ``All components, whether or not technologic 
aids in electronic, computer, mechanical or other technologic form, 
that function together to aid the play of one or more Class II games, 
including accounting functions mandated by these regulations.'' The 
notion of the ``gaming system'' thus encompasses bingo played in all of 
the implementations described above.
    It is the ``gaming system'' that must meet the technical standards 
of the proposed part 547. Like the gaming system itself, the standards 
are conceived generally so that they may be met by a gaming system, 
regardless of the particular components that may comprise it. For 
example, the proposed rule does not refer to ``bill validators,'' an 
electronic device into which a patron may insert a bill in order to 
place credits on a gaming machine. Instead, proposed part 547 describes 
``financial instrument acceptors'' and the standards they must meet. 
``Financial instrument acceptor'' is broad enough in meaning to 
encompass not only ``bill validator'' but also a cash drawer staffed by 
an employee of the gaming operation. Proposed part 547 provides minimum 
standards for the security of the ``acceptors'' and of the money or 
vouchers (generally, ``financial instruments'') they accept.
    Further, because of the breadth of possible implementations for 
Class II gaming systems, proposed part 547 requires that gaming 
equipment and software used with Class II gaming systems meet the 
requirements of the part, but only those that are applicable to the 
system as implemented. This is, in short, a rule of construction of 
common sense. For example, if a system takes only cash and lacks the 
ability to print or accept vouchers, then any standards that apply to 
vouchers do not apply.
    All of that said, the proposed rule deliberately provides only 
minimum standards. Tribes and tribal gaming regulatory authorities may 
add any additional requirements, or more stringent requirements, needed 
to suit their particular circumstances.
    In order to ensure compliance with the technical standards, the 
proposed rule borrows from the established practices of tribal, state, 
and provincial gaming jurisdictions across North America. The proposed 
rule establishes, as a necessary prerequisite to a gaming system being 
offered to the public for play in a Class II gaming operation, review 
of the system by a qualified, independent testing laboratory and 
approval by the tribal gaming regulatory authority.
    Under the proposed rule, a tribe's gaming regulatory authority will 
require all Class II gaming systems, or modifications thereof, to be 
submitted to a testing laboratory for review and analysis. That 
submission includes a working prototype of the gaming system or 
modification, all pertinent software, and anything else the testing 
laboratory needs for its complete and thorough review. In turn, the 
laboratory will review whether the gaming system does or does not meet 
the requirements of the rule, as well as any additional requirements 
adopted by the tribe's gaming regulatory authority. The laboratory will 
provide a written report of its analysis and conclusions to the tribal 
gaming regulatory authority for approval or disapproval of the gaming 
system or modification. The tribal gaming regulatory authority will 
retain the report as long as the gaming system or modification in 
question remains available to the public for play.
    The Commission understands that existing Class II gaming systems 
likely do not meet all of the requirements of the proposed rule. In 
order to avoid the potentially significant economic and practical 
consequences of requiring immediate compliance, the proposed rule 
implements a five-year ``grandfather period'' for existing gaming 
systems.
    Existing gaming systems may be grandfathered and exempt from 
compliance with all of the requirements of the proposed rule if they 
are put through a similar review by a qualified independent testing 
laboratory and approved by a tribal gaming regulatory authority. 
Specifically, in order to be eligible for grandfathering, a gaming 
system must be submitted to a testing laboratory within 120 days of the 
proposed part 547 becoming final. The testing laboratory must review 
the gaming system for compliance with a specific, minimum set of 
requirements--random number generation, no reflexive or secondary 
decision-making after random numbers are drawn, the inability to change 
bingo cards during the play of a game, and a mechanism for verifying 
game software. The laboratory must issue a report on these issues to 
the tribal gaming regulatory authority, which must make a finding that 
the gaming system qualifies for grandfather status. Once a gaming 
system is qualified, the manufacturer must label each player interface 
on the system with its date of manufacture and certify the same to the 
tribal gaming regulatory authority. This requirement effectively 
freezes the number of grandfathered interfaces in use.
    This is not to say, however, that grandfathered gaming systems must 
remain entirely static. Tribal gaming regulatory authorities may permit 
modifications to gaming system software or hardware that increases 
compliance with the requirements of proposed part 547, even if the 
modifications do not make the system wholly compliant. Tribal gaming 
regulatory authorities may also authorize modifications to gaming 
system software that does not detract from, compromise, or prejudice 
the proper functioning, security or integrity of the Class II gaming 
system and the system's overall compliance with the requirements of 
proposed part 547. Changes such as new pay tables, new game themes, and 
new alternative displays fall within this latter category.
    Finally, the Commission does not intend for proposed part 547 to 
stand alone. The advisory committee pointed out, and the Commission 
agrees, that many of the functions placed in the technical standards 
proposed on August 11, 2006, and now withdrawn, are more properly 
characterized as minimum internal control standards for a gaming 
operation. Accordingly, the Commission is simultaneously publishing, as 
a separate proposed rule, a set of minimum internal control standards 
for the play of bingo that is intended to be applied in conjunction 
with the standards set forth in this proposed rule. In short, game 
manufacturers and tribal gaming regulators must look to both sets of 
rules for applicable standards for the construction and operation of 
Class II gaming systems.
    The Commission intends as well that these two parts be applied in 
conjunction with a third proposed rule, also published simultaneously, 
governing the classification of bingo and pull tabs and distinguishing 
these Class II games played with technological aids from Class III 
facsimiles of games of chance. References in the proposed part 547 to 
``minimum internal control standards'' and ``classification standards'' 
refer to these two other sets of rules.

[[Page 60511]]

Regulatory Matters

Regulatory Flexibility Act

    The proposed rule will not have a significant economic effect on a 
substantial number of small entities as defined under the Regulatory 
Flexibility Act, 5 U.S.C. 601 et seq. Indian tribes are not considered 
small entities for the purposes of the Regulatory Flexibility Act.

Small Business Regulatory Enforcement Fairness Act

    It is not entirely clear whether the proposed rule, considered 
separately and apart from the Commission's proposed part 546, 
``Classification Standards for Bingo * * * Using `Electronic, Computer, 
or Other Technologic Aids','' is a major rule under 5 U.S.C. 804.2, the 
Small Business Regulatory Enforcement Fairness Act. The NIGC has 
commissioned an economic impact study of the two proposals taken 
together. The study makes clear that the cost to the Indian gaming 
industry of complying with the two proposed rules will have an annual 
effect on the economy of $100 million or more, at least for the first 5 
years after adoption. Accordingly, the Commission treats the proposed 
rule as a major rule. The economic impact study is available for review 
at the Commission's Web site, http://www.nigc.gov, or by request using 

the addresses or telephone numbers, above.

Unfunded Mandates Reform Act

    The Commission, as an independent regulatory agency within the 
Department of the Interior, is exempt from compliance with the Unfunded 
Mandates Reform Act. 2 U.S.C. 658(1); 1502(1).

Takings

    In accordance with Executive Order 12630, the Commission has 
determined that this proposed rule does not have significant takings 
implications. A takings implication assessment is not required.

Civil Justice Reform

    In accordance with Executive Order 12988, the Commission's Office 
of General Counsel has determined that the proposed rule does not 
unduly burden the judicial system and meets the requirements of 
sections 3(a) and 3(b)(2) of the Order.

Paperwork Reduction Act

    This proposed rule requires information collection under the 
Paperwork Reduction Act of 1995, 44 U.S.C. 3501, et seq., and is 
subject to review by the Office of Management and Budget. The title, 
description, and respondent categories are discussed below, together 
with an estimate of the annual information collection burden.
    With respect to the following collections of information, the 
Commission invites comments on: (1) Whether the proposed collections of 
information are necessary for proper performance of its functions, 
including whether the information would have practical utility; (2) the 
accuracy of the Commission's estimate of the burden of the proposed 
collections of information, including the validity of the methodology 
and assumptions used; (3) ways to enhance the quality, utility, and 
clarity of the information to be collected; and (4) ways to minimize 
the burden of the collection of information on respondents, including 
the use of automated collection techniques, when appropriate, and other 
forms of information technology.
    Title: Process for Certification of Electronic, Computer, or other 
Technologic Aids used in the play of Class II games and process for 
qualification of independent testing laboratories, proposed 25 CFR 
547.4.
    Summary of information and description of need: This provision in 
the proposed rule establishes a process for ensuring that electronic, 
computer, or other technologic aids used with the play of Class II 
gaming systems have been reviewed and evaluated by a qualified, 
independent testing laboratory prior to their approval by a tribal 
gaming regulatory authority and their placement on the floor in a Class 
II tribal gaming operation. The process helps to ensure the proper 
functioning of the equipment and the integrity, fairness, and 
auditability of games played.
    The process requires a tribe's gaming regulatory authority to 
require that all Class II gaming systems, or modifications thereto, be 
submitted to a qualified, independent testing laboratory for review and 
analysis. That submission includes a working prototype of the game and 
aid, all pertinent software, and complete documentation and 
descriptions of all functions and components. In turn, the laboratory 
will determine that the gaming system does or does not meet the 
requirements of the rule and any additional requirements adopted by the 
tribe's gaming regulatory authority. The laboratory will provide a 
written report of its analysis and conclusions to the tribal gaming 
regulatory authority for its approval or disapproval of the gaming 
system or modification. The tribal gaming regulatory authority will 
retain the laboratory report as long as the gaming system or 
modification remains available to the public for play.
    This process is necessary to ensure the security and integrity of 
Class II gaming. Technical standards such as those in the proposed rule 
are a fundamental part of Class III gaming and of non-Indian casino 
gaming throughout North America. No uniform standards exist for Class 
II gaming, however. The implementation of such standards will assist 
tribal gaming regulators in ensuring that games are implemented fairly, 
that all technologic aids are secure and function properly, and that 
the games and aids allow the tribe and the operator to properly account 
for gaming revenue.
    This provision in the proposed rule also contemplates an analogous 
process for determining whether a Class II gaming system is eligible 
for the five-year grandfather period made available by the proposed 
rule. This process again requires a tribe's gaming regulatory authority 
to require that a Class II gaming system be submitted, within 120 days 
after the effective date of part 547, to a qualified, independent 
testing laboratory for review and analysis. The submission must include 
a working prototype of the game and aid, all pertinent software, and 
complete documentation and descriptions of all functions and 
components. In turn, the laboratory will determine that the gaming 
system does or does not meet a small set of certain specified 
requirements of the proposed rule. The laboratory will provide a 
written report of its analysis and conclusions to the tribal gaming 
regulatory authority for its finding that the gaming system is or is 
not eligible for grandfather status. Upon a finding of eligibility, the 
tribal gaming regulatory authority will issue a certificate to that 
effect to the gaming system manufacturer and a description of the 
grandfathered game to the Commission.
    This process is necessary to ensure a certain minimum integrity and 
security for games while at the same time avoiding potentially 
significant economic and practical consequences of requiring immediate 
and complete compliance with the standards of the proposed rule.
    Finally, the proposed rule establishes a process for testing 
laboratories to apply for eligibility to provide testing services under 
the proposed rule. The testing laboratories must submit to suitability 
determinations made by the tribes they serve, and these determinations 
include criminal background checks for the laboratories'

[[Page 60512]]

principals. These determinations are made according to the same 
standards used to license the primary management officials and key 
employees of Indian gaming operations under the Indian Gaming 
Regulatory Act. All of this requires the submission by the laboratory 
of corporate financial information; qualifications of the engineering 
staff; information (and inspections) of the available engineering 
facilities, and personal information for principals, including tax 
returns, bankruptcies and law suits, work histories and references.
    Given the essential role accorded to laboratories in ensuring the 
integrity, security, and auditability of Class II games, this process 
is essential to ensuring the competence, integrity, and independence of 
the testing laboratories and the suitability of their decision makers, 
i.e. to ensure that undesirable elements are kept out of gaming.
    Respondents: The respondents are independent testing laboratories, 
developers and manufacturers of Class II gaming systems, and Indian 
tribes. The Commission estimates that there are currently 20 such 
manufacturers, 5 such laboratories, and 226 gaming tribes. The 
frequency of responses to the information collection requirement will 
vary.
    Information Collection Burden: In order to qualify under the 
grandfather provisions of the proposed rule, a gaming system must be 
submitted to a testing laboratory for review and analysis during the 
first 120 days after the effective date of the final rule. The 
Commission estimates that there are approximately 25 Class II gaming 
systems in existence and that all will be submitted during this period.
    Following the initial 120-day period, the frequency of submissions 
of new gaming systems or of modifications to existing gaming systems 
will be entirely market driven. The Commission anticipates 
approximately a 20% turnover each year for the five-year grandfather 
period. Consequently, there should be approximately five submissions of 
new gaming systems each year.
    Submissions of modifications are, as a matter of course, a more 
common practice. Software in particular commonly goes through many 
iterations in development and continues to be improved and revised even 
after sale and placement on a gaming operation's floor. That said, the 
submission of modifications tends to be sporadic, with less frequent or 
occasional submissions punctuated by fairly steady periods of 
submissions when new systems or modifications are introduced. The NIGC 
anticipates there will be approximately 300 submissions of 
modifications and thus 300 reports produced by testing laboratories 
each year following the 120-day period that begins with the effective 
date of the final rule.
    The preparation and submission of supporting documentation by 
manufacturers or a tribal gaming operation (as opposed to gaming system 
hardware and software per se) is an information collection burden under 
the Paperwork Reduction Act, as is the preparation of reports by the 
test laboratories or the preparation of a grandfather certificate and 
explanation of gaming system by a tribal gaming regulatory authority.
    It is the existing practice in the gaming industry, both Indian and 
non-Indian alike, for the game manufacturer to submit a gaming system 
to a testing laboratory for review and analysis. The proposed rule 
leaves open the possibility that a tribal gaming regulatory authority 
may require the management of a gaming operation to make a required 
submission. The Commission anticipates, however, that it will be the 
responsibility of the gaming system manufacturers to make the 
submissions to testing laboratories.
    The amount of documentation submitted by a manufacturer as part of 
a submission of a gaming system and the size of a laboratory report is 
a function of the complexity of the gaming system submitted for review. 
Submission for minor modifications of software or hardware that a 
manufacturer has already submitted and that a laboratory has previously 
examined will be a matter of little time both for manufacturer and 
laboratory, while the submission and review of an entirely new game 
platform will be time consuming. The provision of a grandfather 
certificate and a description of a gaming systems component are small 
matters as that information can be taken directly from a testing 
laboratory's report.
    The practice of submission and review set out in the proposed rule, 
however, is not new. It is already part of the regulatory requirements 
in tribal, state, and Canadian provincial gaming jurisdictions 
throughout North America. Manufacturers already have significant 
compliance personnel and infrastructure in place, and the very 
existence of private, independent laboratories is due to these 
requirements.
    Accordingly, based upon the discussions with leading testing 
laboratories and with manufacturers for the Indian gaming and non-
Indian gaming markets, the NIGC estimates that gathering and preparing 
documentation for a submission of a single, complete gaming system will 
require, on average, 8 hours for manufacturer's employee. Following 
examination and analysis, NIGC estimates that writing a report for a 
complete gaming system will require, on average, 10 hours of a 
laboratory engineer's time. For the submission of modifications to a 
gaming system, NIGC estimates 4 hours for a manufacturer's employee. 
For the report on a modification, NIGC estimates 5 hours for a 
laboratory engineer.
    Thus, the information collection requirements will be a 200-hour 
burden on manufacturers industry-wide during the first 120 days after 
the final rule becomes effective and a 1200-hour burden industry-wide 
thereafter. The information collection requirements will be a 250-hour 
burden on laboratories for the grandfather submissions made during the 
first 120 days and a 1500-hour burden thereafter.
    Next, the Commission anticipates that tribal gaming regulatory 
authorities will issue grandfather certificates to manufacturers and 
send a description of grandfathered systems to the Commission for all 
of the approximately 25 existing gaming systems. The preparation of 
these certificates and descriptions will be a small matter as all of 
the necessary information is contained in the testing laboratory 
reports and will take no more than 0.5 hours to prepare.
    Finally, the proposed rule requires tribal gaming regulatory 
authorities to maintain laboratory reports as long as the game system 
or modification at issue is available for play. This, however, is a 
ministerial function that involves little more than filing, and 
occasionally retrieving, the report. As this is already common practice 
among tribal gaming regulatory authorities, the Commission estimates 
that 0.1 hours per report will be dedicated to these tasks.
    The following table summarizes the annual hour burden:

[[Page 60513]]



--------------------------------------------------------------------------------------------------------------------------------------------------------
                                                                                                               Collections,
                                                      No. of       Collections,      Hours per       Total        day 121        Hours per       Total
        Provision               Respondents         respondents    1st 120 days     collection      annual     forward, per      collection      annual
                                                                                                     hours         annum                         hours
--------------------------------------------------------------------------------------------------------------------------------------------------------
25 CFR 547.4.............  Laboratories.........               5              25              10       250               300              5         1500
25 CFR 547.4.............  Manufacturers........              20              25               8       200               300              4         1200
25 CFR 547.4.............  Tribal Gaming                     226               0               0         0                 0              0            0
                            Operations.
25 CFR...................  Tribal Gaming                     226              25              .5        12.5             300              0.1         30
                            regulatory
                            Authorities.
--------------------------------------------------------------------------------------------------------------------------------------------------------

    The proposed rule also requires a determination of suitability for 
each of the approximately 5 testing laboratories. The information 
required can be substantial: Corporate financial information; 
qualifications of the engineering staff; information (and inspections) 
of the engineering facilities available, and personal information for 
principals, including tax returns, bankruptcies and lawsuits, work 
histories and references.
    However, the 5 existing testing laboratories have already collected 
and provided this information--multiple times--in order to be licensed 
in Tribal and non-Tribal gaming jurisdictions nationwide. The 
Commission estimates that the re-submission of such information would 
take the necessary laboratory employees 20 hours to accomplish once. As 
the gaming tribes typically use only one gaming laboratory, the 
submission of suitability determinations to 226 tribal gaming 
regulatory authorities would total 4,520 hours.
    The Commission believes, however, that the hour burden is not 
likely to be this high. The proposed rule permits a tribal gaming 
regulatory authority to rely upon a suitability determination already 
made by another gaming jurisdiction in the United States, rather than 
require a new suitability determination for a testing laboratory. The 
existing testing laboratories are already licensed in numerous 
jurisdictions throughout the United States, and the Commission believes 
that approximately 90%--203 of 226--of the tribal gaming authorities 
will accept existing suitability determinations from other 
jurisdictions. The submission by a testing lab of an existing 
suitability determination amounts to the writing of a letter. The NIGC 
estimates that the submission of such letters will take the necessary 
laboratory employees 0.5 hours to accomplish once. As each of the 
gaming tribes typically uses only one gaming laboratory, the submission 
of suitability determinations of up to 203 tribal gaming authorities 
would total 101.5 hours. For the remaining 10% or 23 tribal gaming 
regulatory authorities, the submission burden on laboratories is 20 
hours per tribe or 460 hours. If every tribe requires annual re-
licensing, the subsequent annual hours burden on the 5 laboratories is 
561.5 hours.
    Comments: Pursuant to the Paperwork Reduction Act, 44 U.S.C. 
3507(d), the Commission has submitted a copy of this proposed rule to 
OMB for its review and approval of this information collection. 
Interested persons are requested to send comments regarding the burden, 
estimates, or any other aspect of the information collection, including 
suggestions for reducing the burden (1) directly to the Office of 
Information and Regulatory Affairs, OMB, Attention: Desk Officer for 
National Indian Gaming Commission, 725 17th St., NW., Washington DC, 
20503, and (2) to Michael Gross, Associate General Counsel, General 
Law, National Indian Gaming Commission, 1441 L Street, NW., Washington 
DC 20005.

National Environmental Policy Act

    The Commission has determined that this proposed rule does not 
constitute a major federal action significantly affecting the quality 
of the human environment and that no detailed statement is required 
pursuant to the National Environmental Policy Act of 1969 (42 U.S.C. 
4321 et. seq).

List of Subjects in 25 CFR Part 547

    Gambling, Indian-lands, Indian-tribal government, Reporting and 
recordkeeping requirements.
    For the reasons set forth in the preamble, the Commission proposes 
to amend 25 CFR Chapter III by adding part 547 to read as follows:

PART 547--MINIMUM TECHNICAL STANDARDS FOR GAMING EQUIPMENT USED 
WITH THE PLAY OF CLASS II GAMES.

Sec.
547.1 What is the purpose of this part?
547.2 How do these regulations affect State jurisdiction?
547.3 What are the definitions for this part?
547.4 How do I comply with this part?
547.5 What are the rules of interpretation and of general 
application for this part?
547.6 What are the minimum technical standards for enrolling and 
enabling Class II gaming system components?
547.7 What are the minimum technical hardware standards applicable 
to Class II gaming systems?
547.8 What are the minimum technical software standards applicable 
to Class II gaming systems?
547.9 What are the minimum technical standards for Class II gaming 
system accounting functions?
547.10 What are the minimum standards for Class II gaming system 
critical events?
547.11 What are the minimum technical standards for money and credit 
handling?
547.12 What are the minimum technical standards for downloading on a 
Class II gaming system?
547.13 What are the minimum technical standards for program storage 
media?
547.14 What are the minimum technical standards for electronic 
random number generation?
547.15 What are the minimum technical standards for electronic data 
communications between system components?
547.16 What are the minimum standards for game artwork, glass, and 
rules?
547.17 How does a gaming operation apply for a variance from these 
standards?

    Authority: 25 U.S.C. 2706(b).


Sec.  547.1  What is the purpose of this part?

    The Indian Gaming Regulatory Act, 25 U.S.C. 2703(7)(A)(i), permits 
the use of electronic, computer, or other technologic aids in 
connection with the play of Class II games. This part establishes the 
minimum technical standards governing the use of such aids.

[[Page 60514]]

Sec.  547.2  How do these regulations affect State jurisdiction?

    Nothing in this part shall be construed to grant to a State 
jurisdiction in Class II gaming or to extend a State's jurisdiction in 
Class III gaming.


Sec.  547.3  What are the definitions for this part?

    For the purposes of this part, the following definitions apply:
    Account Access Component, a component within a Class II gaming 
system that reads or recognizes account access media and gives a patron 
the ability to interact with their account.
    Account Access Medium, a magnetic stripe card or any other medium 
inserted into, or otherwise made to interact with, an account access 
component in order to give a patron the ability to interact with an 
account.
    Audit Mode, the mode where it is possible to view Class II gaming 
system accounting functions, statistics, etc. and perform non-player 
related functions.
    Agent, an employee or other person authorized by the gaming 
operation, as approved and licensed by the tribal gaming regulatory 
authority, designated for certain decisions, tasks and actions in the 
gaming operation.
    Cancel Credit, an action initiated by the Class II gaming system 
where some or all of a player's credits are removed by an attendant and 
paid to the player.
    Cashless System, a system that performs cashless transactions and 
maintains records of those cashless transactions.
    Cashless Transaction, a movement of funds electronically from one 
component to another, often to or from a patron deposit account.
    CD-ROM, Compact Disc--Read Only Memory.
    Chairman, the Chairman of the National Indian Gaming Commission 
established by the Indian Gaming Regulatory Act, 25 U.S.C. 2701 et seq.
    Class II Game, the same as ``class II gaming'' in 25 U.S.C. 
2703(7)(A).
    Class II Gaming System, all components, whether or not technologic 
aids in electronic, computer, mechanical, or other technologic form, 
that function together to aid the play of one or more Class II games, 
including accounting functions mandated by these regulations.
    Commission, the National Indian Gaming Commission.
    Coupon, a financial instrument of fixed wagering value, usually 
paper, that can only be used to acquire non-cashable credits through 
interaction with a voucher system. This does not include instruments 
such as printed advertising material that cannot be validated directly 
by a voucher system.
    Critical Memory, memory locations storing data essential to the 
functionality of the Class II gaming system.
    DLL, a Dynamic-Link Library file.
    Download Package, approved data sent to a component of a Class II 
gaming system for such purposes as changing the component software.
    DVD, Digital Video Disk or Digital Versatile Disk.
    Electromagnetic Interference, the physical characteristic of an 
electronic component to emit electronic noise either into free air, 
onto the power lines, or onto communication cables.
    Electrostatic Discharge, a single-event, rapid transfer of 
electrostatic charge between two objects, usually resulting when two 
objects at different potentials come into direct contact with each 
other.
    EPROM, Erasable Programmable Read Only Memory--a storage area that 
may be filled with data and information, that once written is not 
modifiable, and that is retained even if there is no power applied to 
the machine.
    Fault, an event that when detected by a Class II gaming system 
causes a discontinuance of game play or other component functions.
    Financial Instrument, any tangible item of value tendered in Class 
II game play, including, but not limited to, bills, coins, vouchers and 
coupons.
    Financial Instrument Acceptor, any component that accepts financial 
instruments.
    Financial Instrument Dispenser, any component that dispenses 
financial instruments.
    Financial Instrument Storage Component, any component that stores 
financial instruments.
    Flash Memory, non-volatile memory that retains its data when the 
power is turned off and that can be electronically erased and 
reprogrammed without being removed from the circuit board.
    Game Software, the operational program or programs that govern the 
play, display of results, and/or awarding of prizes or credits for 
Class II games.
    Gaming Equipment, all electronic, electro-mechanical, mechanical, 
or other physical components utilized in the play of Class II games.
    Hardware, gaming equipment.
    Interruption, any form of mis-operation, component failure, or 
interference to the Class II gaming equipment.
    Modification, a revision to any hardware or software used in a 
Class II gaming system.
    Non-cashable credit, credits given by an operator to a patron; 
placed on a Class II gaming system through a coupon, cashless 
transaction or other approved means; and capable of activating play but 
not being converted to cash.
    Patron Deposit Account, an account maintained on behalf of a 
patron, for the purpose of depositing and withdrawing cashable funds 
for the primary purpose of interacting with a gaming activity.
    Player Interface, any component or components of a Class II gaming 
system, including an electronic or technologic aid (not limited to 
terminals, player stations, handhelds, fixed units, etc.), that 
directly enables player interaction in a Class II game.
    Prize Schedule, the set of prizes available to players for 
achieving pre-designated patterns in the Class II game.
    Program Storage Media, an electronic data storage component, such 
as a CD-ROM. EPROM, hard disk, or flash memory on which software is 
stored and from which software is read.
    Progressive Prize, a prize that increases by a selectable or 
predefined amount based on play of a Class II game.
    Random Number Generator (RNG), a software module, hardware 
component or combination of these designed to produce outputs that are 
effectively random.
    Reflexive Software, any software that has the ability to manipulate 
and/or replace a randomly generated outcome for the purpose of changing 
the results of a Class II game.
    Removable/Rewritable storage media, program or data storage 
components that can be removed from gaming equipment and be written to, 
or rewritten by, the gaming equipment or by other equipment designed 
for that purpose.
    Server, a computer which controls one or more applications or 
environments within a Class II gaming system.
    Test/Diagnostics Mode, a mode on a component that allows various 
tests to be performed on the Class II gaming system hardware and 
software.
    Testing Laboratory, an organization recognized by a tribal gaming 
regulatory authority pursuant to Sec.  547.4(f).
    Tribal Gaming Regulatory Authority, the entity authorized by tribal 
law to regulate gaming conducted pursuant to the Indian Gaming 
Regulatory Act.
    Voucher, a financial instrument of fixed wagering value, usually 
paper, that can only be used to acquire an equivalent value of cashable 
credits or cash through interaction with a voucher system.
    Voucher System, a component of the Class II gaming system or an 
external system that securely maintains records of vouchers and 
coupons; validates

[[Page 60515]]

payment of vouchers; records successful or failed payments of vouchers 
and coupons; and controls the purging of expired vouchers and coupons.


Sec.  547.4  How do I comply with this part?

    (a) Limited immediate compliance. By 120 days after the effective 
date of this part, a tribal gaming regulatory authority shall:
    (1) Require that all Class II gaming system software that affects 
the play of the Class II game be submitted, together with the signature 
verification required by Sec.  547.8(f), to a testing laboratory 
recognized pursuant to paragraph (f) of this section;
    (2) Require that the testing laboratory test the submission to the 
standards established by Sec.  547.8(b), Sec.  547.14, the minimum 
probability standards of Sec.  547.5(c), and to any additional 
standards adopted by the tribal gaming regulatory authority;
    (3) Require that the testing laboratory provide the tribal gaming 
regulatory authority with a formal written report setting forth and 
certifying to the findings and conclusions of the test;
    (4) Make a finding, in the form of a certificate provided to the 
supplier, that the Class II gaming system qualifies for grandfather 
status under the provisions of this section, but only upon receipt of a 
testing laboratory's report that the Class II gaming system is 
compliant with Sec.  547.8(b), Sec.  547.8(f), the minimum probability 
standards of Sec.  547.5(c), Sec.  547.14, and any other standards 
adopted by the tribal gaming regulatory authority. If the tribal gaming 
regulatory authority does not issue the certificate, or if the testing 
laboratory finds that the Class II gaming system is not compliant with 
Sec.  547.8(b), Sec.  547.8(f), the minimum probability standards of 
Sec.  547.5(c), Sec.  547.14, or any other standards adopted by the 
tribal gaming regulatory authority, then the gaming system shall 
immediately be removed from play and not be utilized.
    (5) Retain a copy of any testing laboratory's report so long as the 
Class II gaming system that is the subject of the report remains 
available to the public for play;
    (6) Retain a copy of any certificate of grandfather status so long 
as the Class II gaming system that is the subject of the certificate 
remains available to the public for play; and
    (7) Require the supplier of any player interface to designate with 
a permanently affixed label each player interface with an identifying 
number and the date of manufacture or a statement that the date of 
manufacture was on or before the effective date of this part. The 
tribal gaming regulatory authority shall also require the supplier to 
provide a written declaration or affidavit affirming that the date of 
manufacture was on or before the effective date of this part.
    (b) Grandfather provisions. All Class II gaming systems 
manufactured or placed in a tribal facility on or before the effective 
date of this part and certified pursuant to paragraph (a) of this 
section are grandfathered Class II gaming systems for which the 
following provisions apply:
    (1) Grandfathered Class II gaming systems may continue in operation 
for a period of five years from the effective date of this part.
    (2) Subject to the limitations in any applicable Commission 
regulations governing the classification of games, any grandfathered 
Class II gaming system shall be available for use at any tribal gaming 
facility subject to approval by the tribal gaming regulatory authority 
which shall transmit its notice of that approval, identifying the 
grandfathered components, to the NIGC.
    (3) As permitted by the tribal gaming regulatory authority, 
individual hardware or software components may be repaired or replaced 
to ensure proper functioning, security, or integrity of the 
grandfathered Class II gaming system.
    (4) All modifications that affect the play of a grandfathered Class 
II gaming system must be approved pursuant to paragraph (c) of this 
section, except for the following:
    (i) Any software modifications that the tribal gaming regulatory 
authority finds will maintain or advance the system's overall 
compliance with this part or applicable provisions of Commission 
regulations governing minimum internal control standards, after 
receiving a new testing laboratory report that the modifications are 
compliant with the standards established by Sec.  547.8(b), the minimum 
probability requirements of Sec.  547.5(c), Sec.  547.14, and any other 
standards adopted by the tribal gaming regulatory authority;
    (ii) Any hardware modifications that the tribal gaming regulatory 
authority finds will maintain or advance the system's overall 
compliance with this part or applicable provisions of Commission 
regulations governing minimum internal control standards; and
    (iii) Any other modification to the software of a grandfathered 
Class II gaming system that the tribal gaming regulatory authority 
finds will not detract from, compromise or prejudice:
    (A) The proper functioning, security, or integrity of the Class II 
gaming system, and
    (B) The gaming system's overall compliance with the requirements of 
this part or applicable provisions of Commission regulations governing 
minimum internal control standards.
    (iv) No such modification may be implemented without the approval 
of the tribal gaming regulatory authority. The tribal gaming regulatory 
authority shall maintain a record of the modification so long as the 
Class II gaming system that is the subject of the modification remains 
available to the public for play and shall make the record available to 
the Commission upon request. The Commission will only make available 
for public review records or portions of records subject to release 
under the Freedom of Information Act, 5 U.S.C. 552; the Privacy Act of 
1974, 5 U.S.C. 552a; or the Indian Gaming Regulatory Act, 25 U.S.C. 
2716(a).
    (c) Submission, testing, and approval--generally. Except as 
provided in paragraphs (b) and (d) of this section, no tribal gaming 
regulatory authority shall permit in a tribal gaming operation the use 
of any Class II gaming system, or any associated cashless system or 
voucher system or any modification thereto, unless:
    (1) The Class II gaming system, cashless system, voucher payment 
system, or modification has been submitted to a testing laboratory;
    (2) The testing laboratory tests the submission to the standards 
established by:
    (i) This part;
    (ii) Applicable provisions of Commission regulations governing the 
classification of games and minimum internal controls; and
    (iii) The tribal gaming regulatory authority; and the testing 
laboratory provides a formal written report to the party making the 
submission, setting forth and certifying to its findings and 
conclusions; and
    (3) Following receipt of the testing laboratory's report, the 
tribal gaming regulatory authority makes a finding that the Class II 
gaming system, cashless system, or voucher system conforms to the 
standards established by:
    (i) This part;
    (ii) Applicable provisions of Commission regulations governing the 
classification of games and minimum internal controls; and
    (iii) The tribal gaming regulatory authority.
    The tribal gaming regulatory authority shall retain a copy of the 
testing laboratory's report so long as the Class II gaming system, 
cashless system, voucher system, or modification thereto that is the 
subject of the report remains

[[Page 60516]]

available to the public for play in its gaming operation.
    (d) Emergency hardware and software changes. (1) A tribal gaming 
regulatory authority, in its discretion, may permit modified hardware 
or game software to be made available for play without prior laboratory 
review if the modified hardware or game software is:
    (i) Necessary to correct a problem affecting the fairness, 
security, or integrity of a game or accounting system or any cashless 
system, or voucher system; or
    (ii) Unrelated to game play, an accounting system, a cashless 
system, or a voucher system.
    (2) If a tribal gaming regulatory authority authorizes modified 
game software or hardware to be made available for play or use without 
prior laboratory review, the tribal gaming regulatory authority shall 
thereafter require the hardware or software manufacturer to:
    (i) Immediately advise other users of the same hardware or software 
of the importance and availability of the update;
    (ii) Immediately submit the new hardware or software to a testing 
laboratory for testing and verification of compliance with this part 
and any applicable provisions of Commission regulations governing 
minimum internal control standards; and
    (iii) Immediately provide the tribal gaming regulatory authority 
with a software signature verification tool meeting the requirements of 
Sec.  547.8(f) for any new software.
    (3) If a tribal gaming regulatory authority authorizes software or 
hardware modification under this paragraph, it shall maintain a record 
of the modification and a copy of the testing laboratory report so long 
as the Class II gaming system that is the subject of the modification 
remains available to the public for play and shall make the record 
available to the Commission upon request. The Commission will only make 
available for public review records or portions of records subject to 
release under the Freedom of Information Act, 5 U.S.C. 552; the Privacy 
Act of 1974, 5 U.S.C. 552a; or the Indian Gaming Regulatory Act, 25 
U.S.C. 2716(a).
    (e) Compliance by charitable gaming operations. This part shall not 
apply to charitable gaming operations, provided that:
    (1) The tribal government determines that the organization 
sponsoring the gaming operation is a charitable organization;
    (2) All proceeds of the charitable gaming operation are for the 
benefit of the charitable organization;
    (3) The tribal gaming regulatory authority permits the charitable 
organization to be exempt from this part;
    (4) The charitable gaming operation is operated wholly by the 
charitable organization's employees or volunteers; and
    (5) The annual gross gaming revenue of the charitable gaming 
operation does not exceed $1,000,000.
    (f) Testing laboratories. (1) A testing laboratory may provide the 
examination, testing, evaluating and reporting functions required by 
this section provided that:
    (i) The testing laboratory demonstrates its integrity, independence 
and financial stability to the tribal gaming regulatory authority.
    (ii) The testing laboratory demonstrates its technical skill and 
capability to the tribal gaming regulatory authority.
    (iii) The testing laboratory is not owned or operated by the tribe 
or tribal gaming regulatory authority.
    (iv) The tribal gaming regulatory authority:
    (A) Makes a suitability determination of the testing laboratories 
no less stringent than that required by Sec.  533.6(b)(1)(ii) through 
(v) and 533.6(c) of this chapter and based upon no less information 
than that required by Sec.  537.1 of this chapter, or
    (B) Accepts, in its discretion, a determination of suitability for 
the testing laboratory made by any other gaming regulatory jurisdiction 
in the United States.
    (v) After reviewing the suitability determination and the 
information provided by the testing laboratory, the tribal gaming 
regulatory authority determines that the testing laboratory is 
qualified to test and evaluate Class II gaming systems.
    (2) The tribal gaming regulatory authority shall:
    (i) Maintain a record of all determinations made pursuant to 
paragraphs (f)(1)(iv) and (f)(1)(v) of this section for a minimum of 
three years and shall make the records available to the Commission upon 
request. The Commission will only make available for public review 
records or portions of records subject to release under the Freedom of 
Information Act, 5 U.S.C. 552; the Privacy Act of 1974, 5 U.S.C. 552a; 
or the Indian Gaming Regulatory Act, 25 U.S.C. 2716(a).
    (ii) Place the testing laboratory under a continuing obligation to 
notify it of any adverse regulatory action in any jurisdiction where 
the testing laboratory conducts business.
    (iii) Require the testing laboratory to provide notice of any 
material changes to the information provided to the tribal gaming 
regulatory authority.


Sec.  547.5  What are the rules of interpretation and of general 
application for this part?

    (a) Minimum standards. A tribal gaming regulatory authority may 
establish and implement additional technical standards that are as 
stringent as, or more stringent than, those set out in this part.
    (b) Only applicable standards apply. Gaming equipment and software 
used with Class II gaming systems shall meet all applicable 
requirements of this part and applicable requirements of Commission 
regulations governing the classification of games and minimum internal 
controls. For example, if a Class II gaming system lacks the ability to 
print or accept vouchers, then any standards that govern vouchers do 
not apply.
    (c) Fairness. No Class II gaming system shall cheat, mislead, or 
disadvantage users. All prizes advertised shall be available to win. No 
progressive prize shall have a probability of winning of less than 1 in 
50,000,000. No other prize shall have a probability of winning of less 
than 1 in 25,000,000.
    (d) Approved equipment and software only. All gaming equipment and 
software used with Class II gaming systems shall be identical in all 
respects to a prototype reviewed and tested by a testing laboratory and 
approved for use by the tribal gaming regulatory authority pursuant to 
Sec.  547.4(a) through (c). Unapproved software shall not be loaded 
onto or stored on any program storage medium used in a Class II gaming 
system, except as provided in Sec.  547.4(d).
    (e) Proper functioning. All gaming equipment and software used with 
Class II gaming systems shall perform according to the manufacturer's 
design and operating specifications.
    (f) No Limitation of Technology. This part should not be 
interpreted to limit the use of technology or to preclude the use of 
technology not specifically referenced.
    (g) Severability. If any provision of this part is declared invalid 
by a court of competent jurisdiction, such decision shall not affect 
the remainder of this part.

[[Page 60517]]

Sec.  547.6  What are the minimum technical standards for enrolling and 
enabling Class II gaming system components?

    (a) General requirements. Class II gaming systems shall provide a 
method to:
    (1) Enroll and unenroll system components;
    (2) Enable and disable specific system components.
    (b) Specific requirements. Class II gaming systems shall:
    (1) Ensure that only enrolled and enabled system components 
participate in gaming; and
    (2) Ensure that the default condition for components shall be 
unenrolled and disabled.


Sec.  547.7  What are the minimum technical hardware standards 
applicable to Class II gaming systems?

    (a) General requirements. (1) The Class II gaming system shall 
operate in compliance with applicable regulations of the Federal 
Communications Commission.
    (2) Prior to approval by the tribal gaming regulatory authority 
pursuant to Sec.  547.4(d), the Class II gaming system shall have 
obtained from Underwriters' Laboratories, or its equivalent, relevant 
certification(s) required for equipment of its type, including but not 
limited to certifications for liquid spills, electromagnetic 
interference, etc.
    (b) Printed circuit boards. (1) Printed circuit boards that have 
the potential to affect the outcome or integrity of the game, and are 
specially manufactured or proprietary and not off-the-shelf, shall 
display a unique identifier such as a part number and/or revision 
number, which shall be updated to reflect new revisions or 
modifications of the board.
    (2) Switches or jumpers on all circuit boards that have the 
potential to affect the outcome or integrity of any game, progressive 
award, financial instrument, cashless transaction, voucher transaction, 
or accounting records shall be capable of being sealed.
    (c) Electrostatic discharge. Class II gaming system components 
accessible to the public shall be constructed so that they exhibit 
immunity to human body electrostatic discharges on areas exposed to 
contact. Static discharges of 15 kV for air discharges and 

7.5 kV for contact discharges may not cause damage, or 
inhibit operation or integrity of the Class II gaming system.
    (d) Physical enclosures. Physical enclosures shall be of a robust 
construction designed to resist determined illegal entry. All 
protuberances and attachments such as buttons, identification plates, 
and labels shall be sufficiently robust to avoid unauthorized removal.
    (e) Player interface. The player interface shall include a method 
or means to:
    (1) Display information to a player; and
    (2) Allow the player to interact with the Class II gaming system.
    (f) Account access components. A Class II gaming system component 
that reads account access media shall be located within a secure, 
locked or tamper-evident area or in a cabinet or housing which is of a 
robust construction designed to resist determined illegal entry and to 
protect internal components. In addition, the account access component:
    (1) Shall be constructed so that physical tampering leaves evidence 
of such tampering; and
    (2) Shall provide a method to enable the Class II gaming system to 
interpret and act upon valid or invalid input or error condition.
    (g) Financial instrument storage components. Any Class II gaming 
system components that store financial instruments and that are not 
operated under the direct control of a gaming operation employee or 
agent shall be located within a secure and locked area or in a locked 
cabinet or housing which is of a robust construction designed to resist 
determined illegal entry and to protect internal components.
    (h) Financial instrument acceptors. (1) Any Class II gaming system 
components that handle financial instruments and that are not operated 
under the direct control of an agent shall:
    (i) Be located within a secure, locked and tamper-evident area or 
in a locked cabinet or housing which is of a robust construction 
designed to resist determined illegal entry and to protect internal 
components;
    (ii) Be able to detect the entry of valid or invalid financial 
instruments and to provide a method to enable the Class II gaming 
system to interpret and act upon valid or invalid input or error 
condition; and
    (iii) Be constructed to permit communication with the Class II 
gaming system of the accounting information required by Sec.  547.9(a) 
and by applicable provisions of any Commission and tribal gaming 
regulatory regulations governing minimum internal control standards.
    (2) Prior to completion of a valid financial instrument transaction 
by the Class II gaming system, no monetary amount related to that 
instrument shall be available for play. For example, credits shall not 
be available for play until currency or coupon inserted into an 
acceptor is secured in the storage component.
    (3) The monetary amount related to all valid financial instrument 
transactions by the Class II gaming system shall be recorded as 
required by Sec.  547.9(a) and the applicable provisions of any 
Commission and tribal gaming regulatory authority regulations governing 
minimum internal control standards.
    (i) Financial instrument dispensers. (1) Any Class II gaming system 
components that dispense financial instruments and that are not 
designed to be operated under the direct control of a gaming operation 
employee or agent shall:
    (i) Be located within a secure, locked and tamper-evident area or 
in a locked cabinet or housing which is of a robust construction 
designed to resist determined illegal entry and to protect internal 
components;
    (ii) Provide a method to enable the Class II gaming system to 
interpret and act upon valid or invalid input or error condition; and
    (iii) Be constructed to permit communication with the Class II 
gaming system of the accounting information required by Sec.  547.9(a) 
and by applicable provisions of any Commission and tribal gaming 
regulatory regulations governing minimum internal control standards.
    (2) The monetary amount related to all valid financial instrument 
transactions by the Class II gaming system shall be recorded as 
required by Sec.  547.9(a) and the applicable provisions of any 
Commission and tribal gaming regulatory authority regulations governing 
minimum internal control standards.
    (j) Game Outcome Determination Components. Any Class II gaming 
system logic components that affect the game outcome and that are not 
designed to be operated under the direct control of a gaming operation 
employee or agent shall be located within a secure, locked and tamper-
evident area or in a locked cabinet or housing which is of a robust 
construction designed to resist determined illegal entry and to protect 
internal components. DIP switches or jumpers that can affect the 
integrity of the Class II gaming system must be capable of being sealed 
by the tribal gaming regulatory authority.
    (k) Door access detection. All components of the Class II gaming 
system that are locked in order to meet the requirements of this part 
shall include a sensor or other methods to monitor an open door. In 
addition:
    (1) A door open sensor, and its components or cables, shall be 
secure against attempts to disable them or interfere with their normal 
mode of operation; and

[[Page 60518]]

    (2) It shall not be possible to disable a door open sensor, or 
access components within, without first properly opening the door.
    (l) Separation of functions/no limitations on technology. Nothing 
herein shall prohibit the account access component, financial 
instrument storage component, financial instrument acceptor, and 
financial instrument dispenser from being included within the same 
component, or separated into individual components.


Sec.  547.8  What are the minimum technical software standards 
applicable to Class II gaming systems?

    This section provides general software standards for Class II 
gaming systems for the play of Class II games.
    (a) Player interface displays. (1) If not otherwise provided to the 
player, the player interface shall display the following:
    (i) The purchase or wager amount;
    (ii) Game results; and
    (iii) Any player credit balance.
    (2) Between plays of any game and until the start of the next play, 
or until the player selects a new game option such as purchase or wager 
amount or card selection, whichever is earlier, if not otherwise 
provided to the player, the player interface shall display:
    (i) The total purchase or wager amount and all prizes and total 
credits won for the last game played;
    (ii) The final results for the last game played, including 
alternate displays of results, if any; and
    (iii) Any default purchase or wager amount for the next play.
    (b) Game initiation and play. (1) Each game played on the Class II 
gaming system shall follow and not deviate from a constant set of rules 
for each game provided to players pursuant to Sec.  547.16. Any change 
in rules constitutes a different game. There shall be no automatic or 
undisclosed changes of rules.
    (2) For bingo games and games similar to bingo, the Class II gaming 
system shall not alter or allow to be altered the card permutations or 
game rules used for play of a Class II game unless specifically chosen 
by the player prior to commitment to participate in the game. No 
duplicate cards shall be sold for any common draw.
    (3) No game play shall commence and, no financial instrument or 
credit shall be accepted on the affected player interface, in the 
presence of any fault condition that affects the outcome of the game, 
open door, or while in test, audit, or lock-up mode.
    (4) The player must choose to participate in the play of a game.
    (c) Audit Mode. (1) If an audit mode is provided, the Class II 
gaming system shall provide, for those components actively involved in 
the audit:
    (i) All accounting functions required by Sec.  547.9, by applicable 
provisions of any Commission regulations governing minimum internal 
control standards, and by any internal controls adopted by the tribe or 
tribal gaming regulatory authority;
    (ii) Display player interface identification; and
    (iii) Display software version or game identification;
    (2) Audit mode shall be accessible by a secure method.
    (3) Accounting function data shall be accessible by an authorized 
person at any time, except during a payout, during a handpay, or during 
play.
    (4) The Class II gaming system shall disable credit acceptance on 
the affected player interface while in audit mode, except during credit 
acceptance testing.
    (d) Last game recall. The last game recall function shall:
    (1) Be retrievable at all times, other than when the recall 
component is involved in the play of a game, upon the operation of an 
external key-switch, entry of an audit card, or a similar method;
    (2) Display the results of recalled games as originally displayed 
or in text representation, including alternate display results 
implemented in video, rather than electro-mechanical, form, if any, so 
as to enable the tribal gaming regulatory authority or operator to 
clearly identify the game sequences and results that occurred;
    (3) Allow the Class II gaming system component providing game 
recall, upon return to normal game play mode, to restore any affected 
display to the positions, forms and values displayed before access to 
the game recall information; and
    (4) Provide the following information for the current and previous 
four games played and shall display:
    (i) Game start time, end time, and date;
    (ii) The total number of credits at the start of play, less the 
purchase or wager amount;
    (iii) The purchase or wager amount;
    (iv) The total number of credits at the end of play; and
    (v) The total number of credits won as a result of the game 
recalled, and the value in dollars and cents for progressive prizes, if 
different.
    (vi) For bingo games and games similar to bingo only, also display:
    (A) The card(s) used by the player;
    (B) The identifier of the bingo game played;
    (C) The numbers or other designations drawn, in the order that they 
were drawn;
    (D) The numbers or other designations and prize patterns covered on 
each card;
    (E) All prizes won by the player, including winning patterns and 
alternate displays implemented in video, rather than electro-mechanical 
form, if any; and
    (F) The unique identifier of the card on which prizes were won;
    (vii) For pull-tab games only, also display:
    (A) The result(s) of each pull-tab, displayed in the same pattern 
as on the tangible pull-tab;
    (B) All prizes won by the player;
    (C) The unique identifier of each pull tab; and
    (D) Any other information necessary to fully reconstruct the 
current and four previous plays.
    (e) Voucher and credit transfer recall. Notwithstanding the 
requirements of any other section in this part, a Class II gaming 
system shall have the capacity to:
    (1) Display the information specified in Sec.  547.11(b)(5)(ii) 
through (vi) for the last five vouchers or coupons printed and the last 
five vouchers or coupons accepted; and
    (2) Display a complete transaction history for the last five 
cashless transactions made and the last five cashless transactions 
accepted.
    (f) Software signature verification. The manufacturer or developer 
of the Class II gaming system must provide to the testing laboratory 
and to the tribal gaming regulatory authority an industry-standard 
methodology, acceptable to the tribal gaming regulatory authority, for 
verifying the Class II gaming system game software. By way of 
illustration, for game software stored on rewritable media, such 
methodologies include signature algorithms and hashing formulas such as 
SHA-1.
    (g) Test, diagnostic, and demonstration modes. If test, diagnostic, 
and/or demonstration modes are provided, the Class II gaming system 
shall, for those components actively involved in the test, diagnostic, 
or demonstration mode:
    (1) Clearly indicate when that component is in the test, 
diagnostic, or demonstration mode;
    (2) Not alter financial data on that component other than temporary 
data;
    (3) Only be available after entering a specific mode;
    (4) Disable credit acceptance and payment unless credit acceptance 
or payment is being tested; and
    (5) Terminate all mode-specific functions upon exiting a mode.

[[Page 60519]]

    (h) Multi-game. If multiple games are offered for player selection 
at the player interface, the player interface shall:
    (1) Provide a display of available games;
    (2) Provide the means of selecting among them;
    (3) Display the full amount of the player's credit balance;
    (4) Identify the game selected or being played; and
    (5) Not force the play of a game after its selection.
    (i) Program interruption and resumption. The Class II gaming system 
software shall be designed so that upon resumption following any 
interruption, the system:
    (1) Is able to return to a known state;
    (2) Shall check for any fault condition upon resumption;
    (3) Shall verify the integrity of data stored in critical memory;
    (4) Shall return the purchase or wager amount to the player in 
accordance with the rules of the game; and
    (5) Shall detect any change or corruption in the Class II gaming 
system software.
    (j) Class II gaming system components acting as progressive 
controllers. This paragraph applies to progressive controllers and 
components acting as progressive controllers in Class II gaming 
systems.
    (1) Modification of progressive parameters shall be conducted in a 
secure manner approved by the tribal gaming regulatory authority. Such 
parameters may include:
    (i) Increment value;
    (ii) Secondary pool increment(s);
    (iii) Reset amount(s);
    (iv) Maximum value(s); and
    (v) Identity of participating player interfaces.
    (2) The Class II gaming system component or other progressive 
controller shall provide a means of creating a progressive balancing 
report for each progressive link it controls. At a minimum, that report 
shall provide balancing of the changes of the progressive amount, 
including progressive prizes won, for all participating player 
interfaces versus current progressive amount(s), plus progressive 
prizes. In addition, the report shall account for, and not be made 
inaccurate by, unusual events such as:
    (i) Class II gaming system critical memory clears;
    (ii) Modification, alteration, or deletion of progressive prizes;
    (iii) Offline equipment; or
    (iv) Multiple site progressive prizes.
    (k) Critical memory. (1) Critical memory may be located anywhere 
within the Class II gaming system. Critical memory is any memory that 
maintains any of the following data:
    (i) Accounting data;
    (ii) Current credits;
    (iii) Configuration data;
    (iv) Last game recall information required by Sec.  547.8(d);
    (v) Game recall information for the current game, if incomplete;
    (vi) Software state (the last normal state software was in before 
interruption);
    (vii) RNG seed(s), if necessary for maintaining integrity;
    (viii) Encryption keys, if necessary for maintaining integrity;
    (ix) Progressive prize parameters and current values;
    (x) The five most recent financial instruments accepted by type, 
excluding coins and tokens;
    (xi) The five most recent financial instruments dispensed by type, 
excluding coins and tokens; and
    (xii) The five most recent cashless transactions paid and the five 
most recent cashless transactions accepted.
    (2) Critical memory shall be maintained using a methodology that 
enables errors to be identified and acted upon. All accounting and 
recall functions shall be verified as necessary to ensure their ongoing 
integrity.
    (3) The validity of affected data stored in critical memory shall 
be checked after each of the following events:
    (i) Every restart;
    (ii) Each attendant paid win;
    (iii) Each attendant paid progressive win;
    (iv) Each sensored door closure; and
    (v) Every reconfiguration, download, or change of prize schedule or 
denomination requiring operator intervention or action.
    (l) Secured access. Class II gaming systems that use a logon or 
other means of secured access shall include a user account lockout 
after a predetermined number of consecutive failed attempts to access 
system.


Sec.  547.9  What are the minimum technical standards for Class II 
gaming system accounting functions?

    This section provides standards for accounting functions used in 
Class II gaming systems.
    (a) Required accounting data. The following minimum accounting 
data, however named, shall be maintained by the Class II gaming system.

------------------------------------------------------------------------
                 Title                             Description
------------------------------------------------------------------------
(1) Amount In.........................  The total value of all financial
                                         instruments and cashless
                                         transactions accepted by the
                                         Class II gaming system. Each
                                         type of financial instrument
                                         accepted by the Class II gaming
                                         system shall be tracked
                                         independently, and as required
                                         by applicable requirements of
                                         any Commission and tribal
                                         gaming regulatory authority
                                         regulations governing minimum
                                         internal control standards.
(2) Amount Out........................  The total value of all financial
                                         instruments and cashless
                                         transactions paid by the Class
                                         II gaming system, plus the
                                         total value of attendant pay.
                                         Each type of financial
                                         instrument paid by the Class II
                                         Gaming System shall be tracked
                                         independently, and as required
                                         by applicable requirements of
                                         any Commission and tribal
                                         gaming regulatory authority
                                         regulations governing minimum
                                         internal control standards.
------------------------------------------------------------------------

    (b) Accounting data storage. If the Class II gaming system 
electronically maintains accounting data:
    (1) Accounting data shall be stored with at least eight decimal 
digits.
    (2) Credit balances shall have sufficient digits to accommodate the 
design of the game.
    (3) Accounting data displayed to the player may be incremented or 
decremented using visual effects, but the internal storage of this data 
shall be immediately updated in full.
    (4) Accounting data shall be updated upon the occurrence of the 
relevant accounting event.
    (5) Modifications to accounting data shall be recorded, including 
the identity of the person(s) making the modifications, and be 
reportable by the Class II gaming system.
    (c) Rollover. Accounting data that rolls over to zero shall not 
corrupt data.
    (d) Credit balance display and function. (1) Any credit balance 
maintained at the player interface shall be prominently displayed at 
all times except:
    (i) In audit, configuration, recall and test modes; or
    (ii) Temporarily, during alternate displays of game results.
    (2) Progressive prizes may be added to the player's credit balance 
provided:

[[Page 60520]]

    (i) The player credit balance is maintained in dollars and cents;
    (ii) The progressive accounting data is incremented in number of 
credits; or
    (iii) The prize in dollars and cents is converted to player credits 
or transferred to the player's credit balance in a manner that does not 
mislead the player or cause accounting imbalances.
    (3) If the player credit balance displays in credits, but the 
actual balance includes fractional credits, the Class II gaming system 
shall display the fractional credit when the player credit balance 
drops below one credit.


Sec.  547.10  What are the minimum standards for Class II gaming system 
critical events?

    This section provides standards for events such as system critical 
faults, deactivation, door open or other changes of states, and lockup 
within the Class II gaming system.
    (a) Fault events. (1) The following events are to be treated as 
described below:

------------------------------------------------------------------------
              Events                  Definition and action to be taken
------------------------------------------------------------------------
(i) Component fault...............  Reported when a fault on a component
                                     is detected. When possible, this
                                     event message should indicate what
                                     the nature of the fault is.
(ii) Financial storage component    Reported when a financial instrument
 full.                               acceptor or dispenser includes
                                     storage, and it becomes full. This
                                     event message should indicate what
                                     financial storage component is
                                     full.
(iii) Financial output component    Reported when a financial instrument
 empty.                              dispenser is empty. The event
                                     message should indicate which
                                     financial output component is
                                     affected, and whether it is empty.
(iv) Financial component fault....  Reported when an occurrence on a
                                     financial component results in a
                                     known fault state.
(v) Critical memory error.........  Some critical memory error has
                                     occurred. When a non-correctable
                                     critical memory error has occurred,
                                     the data on the Class II gaming
                                     system component can no longer be
                                     considered reliable. Accordingly,
                                     any game play on the affected
                                     component shall cease immediately,
                                     and an appropriate message shall be
                                     displayed, if possible.
(vi) Progressive communication      If applicable; when communications
 fault.                              with a progressive controller
                                     component is in a known fault
                                     state.
(vii) Program storage medium fault  The software has failed its own
                                     internal security check or the
                                     medium itself has some fault. Any
                                     game play on the affected component
                                     shall cease immediately, and an
                                     appropriate message shall be
                                     displayed, if possible.
------------------------------------------------------------------------

    (2) The occurrence of any event identified in paragraph (a)(1) of 
this section shall be recorded.
    (3) Upon clearing any event identified in paragraph (a)(1) of this 
section, the Class II gaming system shall:
    (i) Record that the fault condition has been cleared;
    (ii) Ensure the integrity of all related accounting data; and
    (iii) In the case of a malfunction, return a player's purchase or 
wager according to the rules of the game.
    (b) Door open/close events. (1) In addition to the requirements of 
paragraph (a)(1) of this section, the Class II gaming system shall 
perform the following for any component affected by any sensored door 
open event:
    (i) Indicate that the state of a sensored door changes from closed 
to open or opened to closed;
    (ii) Disable all financial instrument acceptance, unless a test 
mode is entered;
    (iii) Disable game play on the affected player interface;
    (iv) Disable player inputs on the affected player interface, unless 
test mode is entered; and
    (v) Disable all financial instrument disbursement, unless a test 
mode is entered.
    (2) The Class II gaming system may return the component to a ready 
to play state when all sensored doors are closed.
    (c) Non-fault events. The following non-fault events are to be 
treated as described below, if applicable:

------------------------------------------------------------------------
               Event                  Definition and action to be taken
------------------------------------------------------------------------
(1) Player interface power off      This condition is reported by the
 during play.                        affected component(s) to indicate
                                     power has been lost during game
                                     play.
(2) Player interface power on.....  This condition is reported by the
                                     affected component(s) to indicate
                                     it has been turned on.
(3) Financial instrument storage    This condition is reported when a
 component container/stacker         financial instrument storage
 removed.                            container has been removed. The
                                     event message should indicate which
                                     storage container was removed.
------------------------------------------------------------------------

Sec.  547.11  What are the minimum technical standards for money and 
credit handling?

    This section provides standards for money and credit handling by a 
Class II gaming system.
    (a) Credit acceptance, generally. (1) Upon any credit acceptance, 
the Class II gaming system shall register the correct number of credits 
on the player's credit balance.
    (2) The Class II gaming system shall reject financial instruments 
deemed invalid.
    (b) Credit redemption, generally. (1) For cashable credits on a 
player interface, players shall be allowed to cash out and/or redeem 
those credits at the player interface except when that player interface 
is:
    (i) Involved in the play of a game;
    (ii) In audit mode, recall mode or any test mode;
    (iii) Detecting any sensored door open condition;
    (iv) Updating the player credit balance or total win accounting 
data; or
    (v) Displaying a fault condition that would prevent cash-out or 
credit redemption. In this case a fault indication shall be displayed.
    (2) For cashable credits not on a player interface, the player 
shall be allowed to cash out and/or redeem those credits at any time.
    (3) A Class II gaming system shall not automatically pay an award 
subject to mandatory tax reporting or withholding.
    (4) Credit redemption by voucher or coupon shall conform to the 
following:
    (i) A Class II gaming system may redeem credits by issuing a 
voucher or coupon when it communicates with a voucher system that 
validates the voucher or coupon.

[[Page 60521]]

    (ii) A Class II gaming system that redeems credits by issuing 
vouchers and coupons shall either:
    (A) Maintain an electronic record of all information required by 
paragraphs (b)(5)(ii) through (vi) of this section; or
    (B) Generate two identical copies of each voucher or coupon issued, 
one to be provided to the player and the other to be retained within 
the machine for audit purposes.
    (5) Valid vouchers and coupons shall contain the following:
    (i) Gaming operation name and location;
    (ii) The identification number of the Class II gaming system 
component or the player interface number, as applicable;
    (iii) Date and time of issuance;
    (iv) Alpha and numeric dollar amount;
    (v) A sequence number;
    (vi) A validation number that:
    (A) Is produced by a means specifically designed to prevent 
repetition of validation numbers; and
    (B) Has some form of checkcode or other form of information 
redundancy to prevent prediction of subsequent validation numbers 
without knowledge of the checkcode algorithm and parameters;
    (vii) For machine-readable vouchers and coupons, a bar code or 
other form of machine readable representation of the validation number, 
which shall have enough redundancy and error checking to ensure that 
99.9% of all misreads are flagged as errors;
    (viii) Transaction type or other method of differentiating voucher 
and coupon types; and
    (ix) Expiration period or date.
    (6) Transfers from an account may not exceed the balance of that 
account.
    (7) For Class II gaming systems not using dollars and cents 
accounting and not having odd cents accounting, the Class II gaming 
system shall reject any transfers from voucher payment systems or 
cashless systems that are not even multiples of the Class II gaming 
system denomination.
    (8) Voucher redemption systems shall include the ability to report 
redemptions per redemption location or user.


Sec.  547.12  What are the minimum technical standards for downloading 
on a Class II gaming system?

    This section provides standards for downloading on a Class II 
gaming system.
    (a) Downloads. (1) Downloads are an acceptable means of 
transporting approved content, including but not limited to software, 
files, data, and prize schedules.
    (2) Downloads of software, games, prize schedules, or other 
download packages shall be conducted only as authorized by the tribal 
gaming regulatory authority.
    (3) Downloads shall use secure methodologies that will deliver the 
download data without alteration or modification, in accordance with 
Sec.  547.15(a).
    (4) Downloads conducted during operational periods shall be 
performed in a manner that will not affect game play.
    (5) Downloads shall not affect the integrity of accounting data.
    (6) The Class II gaming system or the tribal gaming regulatory 
authority shall log each download of any download package. Each log 
record shall contain as a minimum:
    (i) The time and date of the initiation of the download;
    (ii) The time and date of the completion of the download;
    (iii) The Class II gaming system components to which software was 
downloaded;
    (iv) The version(s) of download package and any software 
downloaded. Logging of the unique software signature will satisfy this 
requirement;
    (v) The outcome of any software verification following the download 
(success or failure); and
    (vi) The name and identification number, or other unique 
identifier, of any individual(s) conducting or scheduling a download.
    (b) Verifying downloads. Following download of any game software, 
the Class II gaming system shall verify the downloaded software using a 
software signature verification method that meets the requirements of 
Sec.  547.8(f). The tribal gaming regulatory authority shall confirm 
the verification.


Sec.  547.13  What are the minimum technical standards for program 
storage media?

    This section provides minimum standards for removable, (re-
)writable, and non-writable storage media in Class II gaming systems.
    (a) Removable program storage media. All removable program storage 
media shall maintain an internal checksum or signature of its contents. 
Verification of this checksum or signature is to be performed after 
every restart. If the verification fails, the affected Class II gaming 
system component(s) shall lock up and enter a fault state.
    (b) Non-rewritable program storage media. (1) All EPROMs and 
Programmable Logic Devices (PLDs) that have erasure windows shall be 
fitted with covers over their erasure windows.
    (2) All unused areas of EPROMs shall be written with the inverse of 
the erased state (e.g., zero bits (00 hex) for most EPROMs), random 
data, or repeats of the program data.
    (3) Flash memory storage components intended to have the same 
logical function as ROM, i.e. not to be dynamically written, shall be 
write-protected or otherwise protected from unauthorized modification.
    (4) The write cycle shall be closed or finished for all CD-ROMs 
such that it is not possible to write any further data to the CD.
    (5) Write protected hard disks are permitted if the means of 
enabling the write protect is easily viewable and can be sealed in 
place.
    (c) Writable and rewritable program storage media. (1) Writable and 
rewritable program storage, such as hard disk drives, Flash memory, 
writable CD-ROMs, and writable DVDs, may be used provided that the 
software stored thereon may be verified using the mechanism provided 
pursuant to Sec.  547.8(f).
    (2) Program storage shall be structured so there is a verifiable 
separation of fixed data (e.g. program, fixed parameters, DLLs) and 
variable data.
    (d) Identification of program storage media. (1) All program 
storage media that is not re-writable in circuit, (e.g. EPROM, CD-ROM) 
shall be uniquely identified, displaying:
    (i) Manufacturer;
    (ii) Program identifier;
    (iii) Program version number(s); and
    (iv) Location information, if critical (e.g. socket position 3 on 
the printed circuit board).


Sec.  547.14  What are the minimum technical standards for electronic 
random number generation?

    This section provides minimum standards for electronic RNGs in 
Class II gaming systems.
    (a) Properties. (1) All RNGs shall produce output having the 
following properties:
    (i) Statistical randomness;
    (ii) Unpredictability; and
    (iii) Non-repeatability.
    (b) Statistical Randomness. (1) Numbers produced by an RNG shall be 
statistically random individually and in the permutations and 
combinations used in the application under the rules of the game. For 
example, if a bingo game with 75 objects with numbers or other 
designations has a progressive winning pattern of the five numbers or 
other designations on the bottom of the card and the winning of this 
prize is defined to be the five numbers or other designations are 
matched in the first five objects drawn, the likelihood of each of the 
75C5 combinations are to be verified to be statistically equal.

[[Page 60522]]

    (2) Numbers produced by an RNG shall pass the statistical tests for 
randomness to a 99% confidence level, which may include:
    (i) Chi-square test;
    (ii) Equi-distribution (frequency) test;
    (iii) Gap test;
    (iv) Poker test;
    (v) Coupon collector's test;
    (vi) Permutation test;
    (vii) Run test (patterns of occurrences shall not be recurrent);
    (viii) Spectral test;
    (ix) Serial correlation test potency and degree of serial 
correlation (outcomes shall be independent from the previous game); and
    (x) Test on subsequences.
    (c) Unpredictability. (1) It shall not be feasible to predict 
future outputs of an RNG, even if the algorithm and the past sequence 
of outputs are known.
    (2) Unpredictability shall be ensured by re-seeding or by 
continuously cycling the RNG, and by providing a sufficient number of 
RNG states for the applications supported.
    (3) Re-seeding may be used where the re-seeding input is at least 
as statistically random as, and independent of, the output of the RNG 
being re-seeded.
    (d) Non-repeatability. The RNG shall not be initialized to 
reproduce the same output stream that it has produced before, nor shall 
any two instances of an RNG produce the same stream as each other. This 
property shall be ensured by initial seeding that comes from:
    (1) A source of ``true'' randomness, such as a hardware random 
noise generator; or
    (2) A combination of timestamps, parameters unique to a Class II 
gaming system, previous RNG outputs, or other, similar method.
    (e) General requirements. (1) Software that calls an RNG to derive 
game outcome events shall immediately use the output returned in 
accordance with the game rules.
    (2) The use of multiple RNGs is permitted as long as they operate 
in accordance with this section.
    (3) RNG outputs shall not be arbitrarily discarded or selected.
    (4) Where a sequence of outputs is required, the whole of the 
sequence in the order generated shall be used in accordance with the 
game rules.
    (5) The Class II gaming system shall neither adjust the RNG process 
or game outcomes based on the history of prizes obtained in previous 
games nor make any reflexive or secondary decision that affects the 
results shown to the player or game outcome. Nothing in this paragraph 
shall prohibit the use of alternative displays.
    (f) Scaling algorithms and scaled numbers. An RNG that provides 
output scaled to given ranges shall:
    (1) Be independent and uniform over the range;
    (2) Provide numbers scaled to the ranges required by game rules, 
and notwithstanding the requirements of paragraph (e)(3) of this 
section, may discard numbers that do not map uniformly onto the 
required range but shall use the first number in sequence which does 
map correctly to the range;
    (3) Be capable of producing every possible outcome of a game 
according to its rules; and
    (4) Use an unbiased algorithm. A scaling algorithm is considered to 
be unbiased if the measured bias is no greater than 1 in 100 million.


Sec.  547.15  What are the minimum technical standards for electronic 
data communications between system components?

    This section provides minimum standards for electronic data 
communications with gaming equipment or components used with Class II 
gaming systems.
    (a) Sensitive data. Communication of sensitive data shall be secure 
from eavesdropping, access, tampering, intrusion or alteration 
unauthorized by the tribal gaming regulatory authority. Sensitive data 
shall include, but not be limited to:
    (1) RNG seeds and outcomes;
    (2) Encryption keys, where the implementation chosen requires 
transmission of keys;
    (3) PINs;
    (4) Passwords;
    (5) Financial instrument transactions;
    (6) Transfers of funds;
    (7) Player tracking information;
    (8) Download Packages; and
    (9) Any information that affects game outcome.
    (b) Wireless communications. (1) Wireless access points shall not 
be accessible to the general public.
    (2) Open or unsecured wireless communications are prohibited.
    (3) Wireless communications shall be secured using a methodology 
that makes eavesdropping, access, tampering, intrusion or alteration 
impractical. By way of illustration, such methodologies include 
encryption, frequency hopping, and code division multiplex access (as 
in cell phone technology).
    (c) Methodologies shall be used that will ensure the reliable 
transfer of data and provide a reasonable ability to detect and act 
upon any corruption of the data.
    (d) Class II gaming systems shall record detectable, unauthorized 
access or intrusion attempts.
    (e) Remote communications shall only be allowed if authorized by 
the tribal gaming regulatory authority. Class II gaming systems shall 
have the ability to enable or disable remote access, and the default 
state shall be set to disabled.
    (f) Failure of data communications shall not affect the integrity 
of critical memory.
    (g) The Class II gaming system shall log the establishment, loss, 
and re-establishment of data communications between sensitive Class II 
gaming system components.


Sec.  547.16  What are the minimum standards for game artwork, glass, 
and rules?

    This section provides standards for the display of game artwork, 
the displays on belly or top glass, and the display and disclosure of 
game rules, whether in physical or electronic form.
    (a) Rules, instructions, and prize schedules, generally. The 
following shall at all times be displayed or made readily available to 
the player upon request:
    (1) Game name, rules, and options such as the purchase or wager 
amount stated clearly and unambiguously;
    (2) Denomination;
    (3) Instructions for play on, and use of, the player interface, 
including the functions of all buttons; and
    (4) A prize schedule or other explanation, sufficient to allow a 
player to determine the correctness of all prizes awarded, including;
    (i) The range and values obtainable for any variable prize;
    (ii) Whether the value of a prize depends on the purchase or wager 
amount; and
    (iii) The means of division of any pari-mutuel prizes; but
    (iv) For bingo and games similar to bingo, the prize schedule or 
other explanation need not state that subsets of winning patterns are 
not awarded as additional prizes (e.g. five in a row does not also pay 
three in a row or four in a row), unless there are exceptions, which 
shall be clearly stated.
    (b) Disclaimers. The Class II gaming system shall continually 
display:
    (1) ``Malfunctions void all prizes and plays'' or equivalent; and
    (2) ``Actual Prizes Determined by Bingo [or other applicable Class 
II game] Play. Other Displays for Entertainment Only.'' or equivalent.


Sec.  547.17  How does a gaming operation apply for a variance from 
these standards?

    (a) Tribal Gaming Regulatory Authority approval. (1) A tribal 
gaming regulatory authority may approve a variance from the 
requirements of this part if it has determined that the

[[Page 60523]]

variance will achieve a level of security and integrity sufficient to 
accomplish the purpose of the standard it is to replace.
    (2) For each enumerated standard for which the tribal gaming 
regulatory authority approves a variance, it shall submit to the 
Chairman within 30 days, a detailed report, which shall include the 
following:
    (i) An explanation of how the variance achieves a level of security 
and integrity sufficient to accomplish the purpose of the standard it 
is to replace; and
    (ii) The variance as granted and the record on which it is based.
    (3) In the event that the tribal gaming regulatory authority or the 
tribe's government chooses to submit a variance request directly to the 
Chairman for joint government to government review, the tribal gaming 
regulatory authority or tribal government may do so without the 
approval requirement set forth in paragraph (a) (1) of this section.
    (b) Chairman Review. (1) The Chairman may approve or object to a 
variance granted by a tribal gaming regulatory authority.
    (2) Any objection by the Chairman shall be in written form with an 
explanation why the variance as approved by the tribal gaming 
regulatory authority does not provide a level of security or integrity 
sufficient to accomplish the purpose of the standard it is to replace.
    (3) If the Chairman fails to approve or object in writing within 60 
days after the date of receipt of a complete submission, the variance 
shall be considered approved by the Chairman. The Chairman and the 
tribal gaming regulatory authority may, by agreement, extend this 
deadline an additional 60 days.
    (4) No variance may be implemented until approved by the tribal 
gaming regulatory authority pursuant to paragraph (a)(1) of this 
section or the Chairman has approved pursuant to paragraph (b)(1) of 
this section.
    (c) Commission Review. (1) Should the tribal gaming regulatory 
authority elect to maintain its approval after written objection by the 
Chairman, the tribal gaming regulatory authority shall be entitled to 
an appeal to the full Commission in accordance with the following 
process:
    (i) Within 60 days of receiving an objection, the tribal gaming 
regulatory authority shall file a written notice of appeal with the 
Commission which may include a request for an oral hearing or it may 
request that the matter be decided upon written submissions.
    (ii) Within 10 days after filing a notice of appeal the tribal 
gaming regulatory authority shall file a supplemental statement 
specifying the reasons why the tribal gaming regulatory authority 
believes the Chairman's objection should be reviewed, and shall include 
supporting documentation, if any.
    (iii) Failure to file an appeal or submit the supplemental 
statement within the time provided by this section shall result in a 
waiver of the opportunity for an appeal.
    (iv) If an oral hearing is requested it shall take place within 30 
days of the notice of appeal and a record shall be made.
    (v) If the tribal gaming regulatory authority requests that the 
appeal be decided on the basis of written submission, the Commission 
shall issue a written decision within 30 days of receiving the 
supplemental statement
    (vi) The Commission shall issue a decision within 30 days of the 
oral hearing. The Commission shall uphold the objection of the 
Chairman, only if, upon de novo review of the record upon which the 
Chairman's decision is based, the Commission determines that the 
variance approved by the tribal gaming regulatory authority does not 
achieve a level of security and integrity sufficient to accomplish the 
purpose of the standard it is to replace.
    (vii) The Commission's decision shall constitute final agency 
action.

    Dated: October 17, 2007.
Philip N. Hogen,
Chairman
Cloyce V. Choney,
Vice Chairman
Norman H. DesRosiers
Commissioner.
[FR Doc. E7-20789 Filed 10-23-07; 8:45 am]

BILLING CODE 7565-01-P

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